﻿//////////////////////////////////////////////////////////////////
//
// UpgradeLevels.cs
//
// Copyright (c) 2012 Dan Pike. All rights reserved
//
// Refer to license.txt for any license restrictions.
// 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Entities
{
   /////////////////////////////////////////////////////////////////////////////
   //
   public enum UpgradeLevels
   {
      None,
      Unarmed,
      Basic,
      Maximum,
   }
}
